I am a 3D Character Artist for games specializing in creating realistic/stylized fantasy and sci-fi characters with attention to detail and storytelling. My primary tools include ZBrush, Maya, Substance 3D Painter, Marvelous Designer, Unreal Engine 5, Marmoset Toolbag, and Photoshop.
My dream is to contribute to AAA projects with a strong emphasis on storytelling, world-building, and inspiring character art. Titles like Dark Souls, Elden Ring, Bloodborne, Shadow of the Colossus, ICO, God of War, The Witcher and Cyberpunk 2077 are major inspirations.
• Collaborating closely with the animation team to illuminate scenes and evoke desired moods in line with the project's artistic vision.
• Applying expertise in Autodesk Maya to craft visually compelling lighting setups that enhance storytelling and emotional resonance.
• Contributing to the overall aesthetic and atmosphere of the animation short through meticulous attention to detail and creative problem-solving.
• Engaging in regular feedback sessions with the director and fellow artists to ensure alignment with project goals and deadlines.
• Demonstrating flexibility and adaptability in accommodating revisions and adjustments to meet evolving project requirements.