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ASURA | Real-time Character

Concept by yang qi917: https://www.artstation.com/artwork/aOVBL

I was captivated by the dark, somber aesthetics of his design and felt inspired to bring it to life in 3D.

The high-poly model was primarily sculpted in ZBrush, with a few hard-surface assets created in Maya.
The clothing was designed in Marvelous Designer, and hair textures were generated using Ornatrix in combination with 3DS Max.
I crafted all PBR textures in Substance Painter and completed the final renders in Marmoset Toolbag.

Thank you for taking the time to check out my work!

Turntable