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HOUND | Real-time Character

Concept by Lin Chang: https://www.artstation.com/artwork/18R9DL

I wanted to explore stylized art, inspired by the games I loved as a kid, like the early Ratchet & Clank series, Rayman 2 and 3, Beyond Good & Evil, Jak & Daxter, and the Oddworld series. Those whimsical fantasy/sci-fi settings had a unique charm and loads of personality.

I’m also a big fan of Pixar's blend of realistic materials with cartoonish designs, so I chose to use a PBR workflow for this project.

Lin Chang's concept art instantly took me back to those days, and I was excited to give it my own interpretation.

Wireframes and Character Polycount

Wireframes and Character Polycount

Albedo, normal and roughness maps

Albedo, normal and roughness maps

Materials and UVs setup

Materials and UVs setup

Gun UVs and polycount

Gun UVs and polycount

Just a game screenshot simulation made in Photoshop.

Environment artwork by Doru Butz.

Just a game screenshot simulation made in Photoshop.

Environment artwork by Doru Butz.